Killing With A Smile|Site Info
Member Login





Paypal Donations


DONATIONS
Please donate to help keep this community running.
For every $5 you will recieve a 2 weeks reserve slot





SUBSCRIPTIONS
Subscribe to a monthly donation.
All Subscribers will recieve a monthly reserve slot.

Page
of 2

[Weapon] Afterburner

Mark Unread · 19 replies
822 posts
+61 votes
Moderator
Forum Rating: 4 Stars
Thanks Wolvie, already read that as the TF2 blog is on my RSS feeds :thumb: and I've had a play around with the item test map when it was added.
The next thing they've mentioned they're working on is a .MDL compiler.
Not a DEcompiler , which I could use to possibly extract the animations and easily re-do them for my weapon instead of making each one from scratch (the unofficial decompiler was last updated in 2006 or something and doesn't handle animations correctly).

Currently, compiling an MDL for the source engine is easy enough and virtually perfect in results (there are only a few unimportant limitations) with the unofficial tools available. In my opinion a compiler would be a low priority thing to give to modders. But, I'm not complaining, It's a start, and good on Valve for doing it at all.

The Item Test map is quite useful.

Anyway, an update:
afterburnerwip03.png
MasterWormy.jpg
Posted Jan 5, 11 · OP
0 votes
210 posts
+31 votes
KwS Member
Forum Rating: 1 Star
Can you change that trigger to an old school 60's jetpack control ?
19_20_Jet-pack-Thunderball-1965-Sean-Connery.JPG

Yeaaaah baby
5293_random.png
Posted Jan 5, 11
0 votes
822 posts
+61 votes
Moderator
Forum Rating: 4 Stars
XD sorry, more trouble than it's worth at this point
MasterWormy.jpg
Posted Jan 5, 11 · OP
0 votes
822 posts
+61 votes
Moderator
Forum Rating: 4 Stars
Bad news, I'm not continuing this anymore. I've looked into making new Pyro animations to put in game and match with the weapon. I had hoped to be able to use the rigged maya file in the SDK for the animating, and I could get it all nice and well animated in maya using that, but that file doesn't match the actual in-game file in terms of scale (which is locked on the rigged model) and skin weights, so I couldn't export it to the game.

I even attempted a work-around where I constrained each bone/joint on the rigged model to the in-game model, which seemed to work, but didn't pan out in the end (even if all the constraints worked as I intended, that was when I discovered that the skin weights were different per model, so there's no guarantee that the animations would look right).

So I'm going to shelf this one until such a time when there are better tools/methods for adding completely new weapons to the game, new animation sets and all.

Oh well, has still been a valuable learning experience. Thanks for all your comments :)
MasterWormy.jpg
Posted Jan 8, 11 · OP
0 votes
1883 posts
+212 votes
Head Admin
Forum Rating: 5 Stars
Damn, well I hope this gets done eventually cause I can tell you put in ALOT of work and hours and it would be good if you could start making some money off all the effort you put into your work. Anyway good luck for your next project. Can't wait to see what you come up with next.
4_101.png

cd1d07d7762a17ab.png
Posted Jan 8, 11
0 votes
822 posts
+61 votes
Moderator
Forum Rating: 4 Stars
Kwiftee wrote:
Hey Combat, out of interest, even if you don't do all the animations and things is it still possible to send to valve or would they not accept it? Because it does look damn nice.

I *can* sent the models to valve, but it's really a tricky item.

1. I have very specific ideas for the animations, some of which would effect gameplay with the weapon.
2. The cord between the trigger and jet engine needs to be manually animated. I'm willing to do it, but I suspect valve would not, and if anything would redesign the trigger themselves (which I've also said is too much trouble - redoing UV's, retexturing, rebaking AO, reboning).
3. In the running animation, you have to consider that the right leg can't move as far forward as the left because the fuel connector is in the way (design oversight XD), the weapon has to be held at a right angle, slightly tilted so that the turbofan is closer to the ground.
4. I should at least do the flames myself. While not firing, there should be a yellow glow and heat waves coming from the vents near the front. When it fires, the heat waves should stop, the glow should start to dissipate, and the proper afterburner should shoot fire in a circular fashion, which means either a new particle effect, and possibly new geometry and texture.

To summarize: It's too far from finished, and too much work for Valve to do and still give me a 25% cut, if they would even decide to do it.

I'll update this post in a while with the (for now) final versions of the model in red and blu form.
MasterWormy.jpg
Posted Jan 9, 11 · OP
0 votes
822 posts
+61 votes
Moderator
Forum Rating: 4 Stars
lol... anyway here.
afterburnerwip07.th.pngafterburnerwip06.th.png
afterburnerwip04.th.pngafterburnerwip05.th.png

I've got some ideas of what I can still do with this project, but I'm not going to 'announce' anything now in case I fail later and bring further shame on my family...
MasterWormy.jpg
Posted Jan 13, 11 · OP
0 votes
859 posts
+39 votes
Forum Rating: 4 Stars
Looks pretty damned epic!
5_random.png
Posted Jun 19, 11
0 votes
822 posts
+61 votes
Moderator
Forum Rating: 4 Stars
Way to raise the dead! But thanks :d

I did end up doing some animations for this btw. But didn't have enough time to do them all before my course started. Animating and getting the anims into the game wasn't actually as hard as I thought. It just required getting an older version of maya which the Valve Source Engine Plug-ins actually worked in.

And I never got the cable animating how I wanted it to.
MasterWormy.jpg
Posted Jun 19, 11 · OP
0 votes
859 posts
+39 votes
Forum Rating: 4 Stars
Yeh i know i went on a dead thread reviving spree yesterday seeing as most of them could have used an answer :)
and if you've changed it upload some new screenies or maybe one day you can make a vid with all the stuff you've made on your own , would be epic to see.
5_random.png
Posted Jun 19, 11
0 votes
Page
of 2
Announcement of