Kwiftee wrote:
Hey Combat, out of interest, even if you don't do all the animations and things is it still possible to send to valve or would they not accept it? Because it does look damn nice.
I *can* sent the models to valve, but it's really a tricky item.
1. I have very specific ideas for the animations, some of which would effect gameplay with the weapon.
2. The cord between the trigger and jet engine needs to be manually animated. I'm willing to do it, but I suspect valve would not, and if anything would redesign the trigger themselves (which I've also said is too much trouble - redoing UV's, retexturing, rebaking AO, reboning).
3. In the running animation, you have to consider that the right leg can't move as far forward as the left because the fuel connector is in the way (design oversight XD), the weapon has to be held at a right angle, slightly tilted so that the turbofan is closer to the ground.
4. I should at least do the flames myself. While not firing, there should be a yellow glow and heat waves coming from the vents near the front. When it fires, the heat waves should stop, the glow should start to dissipate, and the proper afterburner should shoot fire in a circular fashion, which means either a new particle effect, and possibly new geometry and texture.
To summarize: It's too far from finished, and too much work for Valve to do and still give me a 25% cut, if they would even decide to do it.
I'll update this post in a while with the (for now) final versions of the model in red and blu form.