So I haven't been active lately and I apologize for not playing with you guys and ignoring or refusing your invitations.
I've been very busy with my assignments but I'm relieved to say that they have been completed for a week now and I've just been relaxing this past week.
I had to do three 3D modeling assignments - two of which also required animation and the hours upon hours of rendering time just killed me :/
On top of that, I had to use both Maya AND 3DS Max because the assignments required either one of those programs.
The animation ones needed Maya and the other one required Max.
Needless to say though, I loved doing these assignments albeit the long hours slaving away in front of the computer into the early hours of the morning XD
The 3DS Max assignment though, I was really proud of.
The assignment required us to just make a model of any sort for either a game or a movie and I chose to make a character optimized for a game.
Now I've fiddled with modeling in the past; splicing together other people's models and converting models for use in CS/HL but this was the first time I actually made a character from scratch.
It took about 10 weeks of on and off work to complete; I worked on it about 2 days a week and a lot more last week.
She's <30,000 polys; I think she's about 28,900 polys.
There's still a lot of work I have to do to this model, such as tweaking / re-modeling / re-texturing / rigging / animating / etc. but I am pleased with what I have achieved for this assignment.
The reason for the improvements is because this model is actually going to be used in a game that myself and friends are making, which is actually for another subject of ours that is pretty much, "You have a whole year to make a prototype game. K go".
I'll be doing more projects now that I'm on my break.
My next project is going to be a Little Big Planet one because I've been playing that game and I love it XD
I'll still be working on my character though.
So I shall keep you guys updated on my projects and anything new I've started

The detailed 720p images are in my album:
http://www.kwsgaming.com/profile/186252/pics/album/album_id/42586


Face is a little derp. The tutorial I followed was for a stylized character so I had to tweak it myself to get better looking face; still not quite the look I want yet

Hair still needs work as well. It turned out good but not the way I intended it to look like XD


Love the position of the shadow in this render





If you look at the 720p version of this, you can actually see the veins that I textured in













